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Lasers and Liches Test Wave 1
by Chance C.
Publisher: Lasers & Liches
Date Added: 12/14/2018 10:51:12
Lasers and Liches Test Wave 1 HandsHandsHandsHandsHandsHandsHandsHands down one of the best settings I've ever encountered and gotten to play in. The writing is inspired, the art is fantastic, and the minds behind it are quite extraordinary. The main theme may be 80's, but this setting can support practically any allusion to any pop culture or time period as long as it's nostalgic. Pizza slimes, deadly animatronics, arcade cabinet mimics, what's not to love? If you want to still play the D&D you love, but what a break from your stereotypical fantasy setting, this is the setting for you. Now that you know, knowledge is only half the battle. Get out there and play!red...

Rating:
[5 of 5 Stars!]
Lasers and Liches Test Wave 1
by Andrew N.
Publisher: Lasers & Liches
Date Added: 12/14/2018 09:20:43
Lasers and Liches Test Wave 1 This supplement has a lot of content. It's all very fun and whimsical. It would be perfect for a one-shot break in your normal campaign, or a far-out campaign of its own. The content is well-written and the illustrations are beautiful and colorful. Plenty of vibrancy to help you bring the setting to life and spark your imagination.

Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #69: The Emerald Enchanter
by Thilo G. [Featured Reviewer]
Publisher: Goodman Games
Date Added: 12/14/2018 08:43:15
Dungeon Crawl Classics #69: The Emerald Enchanter An Endzeitgeist.com review This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look! This review was requested by one of my patreons, to be undertaken at my convenience. All righty, first things first: This review is based on the 2nd printing that features a bonus scenario. I will analyze that as well. The adventure is intended for 2nd level characters, and the presence of spellcasters is recommended, as there are some scenes where items may be activated via spell checks. If you happen to have no spellcasters, DCC’s rules still allow for spell checks for non-casters, but yeah – I’d recommend, as pretty much always, a well-rounded group. This adventure can be rather deadly, and certainly counts as one of the modules that not everybody will survive – particularly since the focus here is pretty classic: There are several rather tough encounters that can’t be skipp...

Rating:
[4 of 5 Stars!]
Star Log Deluxe: Armored Solarian Options
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 12/14/2018 08:40:45
Star Log Deluxe: Armored Solarian Options An Endzeitgeist.com review This extended Star Log clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look! Okay, so this pdf introduces a new item type that should have been in the core book. Know how the solarian weapon is kinda more interesting than the armor? Well, this pdf allows you to customize solarian armor akin to what you do with weapons, via solarian armor crystals. These are hybrid items that can be placed in the solar mote as a standard action. While thus equipped, the crystal provides the AC bonus and attunement benefit when the mote is in solar armor mode. It can’t be interacted with in that form, other than via abilities specifically targeting the mote. Note, that item level=class level +2 is the maximum a solarian can use, and they don’t allow solarians that can’t manifest an armor to do so. (Minor nitpick: there is a “higher” missing in the sentence, but the rules are not compromised by...

Rating:
[3 of 5 Stars!]
Beckett’s Vampire Folio 21: Azhi Dahaka
by Stefano d.
Publisher: White Wolf
Date Added: 12/14/2018 08:22:55
Beckett’s Vampire Folio 21: Azhi Dahaka A clean and well-detailed view of the four characters introduced in *Azhi Dahaka*. No more, no less, yet a lot of food for thought. But, the main course of this Folio are without doubt the Bogatyri, the bogeymen introduced in the old Tzimisce Clanbooks. This book offers a simple but inclusive description of such creatures to use in chronicles.

Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: A Tabletop Adventure Game
by Olivier V.
Publisher: Joseph A. McCullough
Date Added: 12/14/2018 08:16:51
Rangers of Shadow Deep: A Tabletop Adventure Game Great game. System is more or less similar to Frosgrave with rich missions for solo and coop play. Events and clues discoveries are good to bring surprise. I have played the first two scenarios solo. Tables to generate scenario and generic events would be good additions.

Rating:
[5 of 5 Stars!]
Mothership: Player's Survival Guide
by Howard B.
Publisher: Tuesday Knight Games
Date Added: 12/14/2018 02:47:12
Mothership: Player's Survival Guide This does for OSR Sci-Fi what Into The Odd and Lamentations do for OSR Fantasy. Within about 3 minutes of picking it up, you want to run it. Your mind starts to buzz with ideas for adventures and images of PCs cast into the dark void or dying lonely pointless deaths on a forgotten hostile planet. The artwork is very evocative and who wouldn't want to roll on a table during character generation that gives your character a manual on how to make moonshine from Gun Oil and Fuel plus a Vacc Suit patch that reads "I'm Not A Rocket Scientist, But You're An Idiot". One of the difficulties of Sci-Fi roleplaying is the danger of getting sucked into the scientific integrity and physics of the setting. Mothership neatly sidesteps this and focuses on things at the human level, especially the effects of trauma and stress. It also paints a picture of a universe of dark and unfathomable entities and phenomena. Although it will be great for one-shots, there are rules for character development, X...

Rating:
[5 of 5 Stars!]
Ironsworn
by Christian S.
Publisher: Shawn Tomkin
Date Added: 12/14/2018 02:07:40
Ironsworn Incredible what the author has released for free here. While there are still some wonkyness (for example the progress track of enemies being directly tied to how much damage they deal) it's still far beyond any other free system and fully competes with a lot of the paid systems as well. A refreshing take on PbtA-inspired mechanics and suitable for small groups as well. Currently playing it with two players (and me as GM) and it works great. Havent tried it solo but I think it could be even better there....

Rating:
[5 of 5 Stars!]
Paul's Dungeon Master Notebook
by Brian K.
Publisher: Blog of Holding
Date Added: 12/14/2018 01:38:47
Paul's Dungeon Master Notebook Honestly a great book. One of the few I've seen thats is ACTUALLY system nuetral. Every campaign I run, I now put Setine somewhere in it.

Rating:
[5 of 5 Stars!]
The Cthulhu Conspiracy
by Jason A.
Publisher: Skirmisher Publishing
Date Added: 12/14/2018 00:59:43
The Cthulhu Conspiracy Hahaha, I was not prepared for that. Good story & great art

Rating:
[5 of 5 Stars!]
The Christmas Inn
by Jason A.
Publisher: Skirmisher Publishing
Date Added: 12/14/2018 00:56:55
The Christmas Inn An interesting tale, well told and right for this season. Descriptions and a great seed for an adventure if you so choose to run this as a statted encounter

Rating:
[5 of 5 Stars!]
Lasers and Liches Test Wave 1
by tyler a.
Publisher: Lasers & Liches
Date Added: 12/13/2018 23:16:38
Lasers and Liches Test Wave 1 DnD with a truly glorious amount of dubstep, neon colorworks, and playable knock-off power rangers. I mean come on, haven't you ever wanted to be a power ranger? But truly, this is a masterwork between the two main producers. The art is impeccable, and the new classes/monsters/game dynamics have been very thoroughly thought out and balanced to the best of ones abilities. I mean like with any add-on to DnD there are some things that can be, for a clever player, blended together with other feats/traits/ect to become a little OP. but I mean, you cant fully balance everything anyways, as evidenced by traditional PHB DnD 5e (*COUGHHEALINGWORDCOUGHCOUGH*). That said, I think they did an absolutely excellent job, ESPECIALLY considering its only two people that are working on this project. And no, I'm not gonna tell you anything more about whats in the pack, because I'm not going to spoil the surprise. Once you purchase the product yourself and look into it, when that smile slowly creeps...

Rating:
[5 of 5 Stars!]
Mothership: Player's Survival Guide
by BRUCE C.
Publisher: Tuesday Knight Games
Date Added: 12/13/2018 20:51:07
Mothership: Player's Survival Guide Beautiful layout and design make this game really stand out. The rules are elegant and well presented and the implied setting and style makes me excited to run Mothership in 2019.

Rating:
[5 of 5 Stars!]
Tunnels & Trolls Free Rulebook
by Mark G.
Publisher: Flying Buffalo
Date Added: 12/13/2018 18:06:35
Tunnels & Trolls Free Rulebook This is a great entree into a great RPG system. It's fast, rules-light, quick to teach and the full Deluxe version has enough bits to it to make it into a solid long-campaign rules system without losing the rules-light and fast play aspects. The DM adventure included in this set is the one I use to introduce new players to the game all the time. It does a great job of showcasing the open-ended mechanics of Tunnels and Trolls. It plays great for new role players, as well as for those who are used to other system's ways of doing things. The solo adventure included is also very good, showing off the game from that perspective as well. Someone completely new to T&T can play it on their own, and be ready to DM a game for others. Side note: Tunnels and Trolls was the first game to use the term "Dungeon Master" in print. It was the second published RPG as well. I originally ran T&T as a one-shot or short filler campaign game system in the 70s, current versions are well suited to long...

Rating:
[5 of 5 Stars!]
Arcadia dX - Rulebook
by Jesse B.
Publisher: At0micCyb0rg
Date Added: 12/13/2018 13:27:22
Arcadia dX - Rulebook I really wanted to like this product when I first purchased it. But unfortunately, I was a little disappointed after reading through it. The book is all crunch with no fluff or art. And it didn’t include the cover art. There isn't enough here to run/play a game. The creator doesn’t give a system on how to create and use magic effects or special abilities (even though they’re very briefly mentioned a couple times). Character creation was thin and didn't inspire any possible character ideas. Characters are just numbers with no classes or roles they might fill in a party. I found the combat system to be a bit confusing my first read through. Mechanics that should have been in the same “section” were spread throughout the book. Also, maybe go with a basic hit roll for combat. And once you strike, you can roll randomly to determine where you hit the target. Having to call out which body part you want to aim for each time you attack seems a bit odd to me. All in all, I say it’s a go...

Rating:
[2 of 5 Stars!]
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