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01.B/X Essentials: Adventures and Treasures

B/X Essentials: Adventures and Treasures
by Necrotic Gnome

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability: Basic and Expert rules seamlessly combined. Streamlined presentation optimised for ease of reference during play. Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear. Carefully...   [click here for more]
02.Return of the Lazy Dungeon Master

Return of the Lazy Dungeon Master
by SlyFlourish

Return of the Lazy Dungeon Master is a book designed to help Gamemasters of all kinds get more out of our roleplaying games by preparing less. This book makes use of the experiences of thousands of other GMs to help you focus on how you prepare your games, how you run your games, and how you think about your games. Built around an eight-step process for lightweight game preparation, it covers a wide...   [click here for more]
03.Shadow World: Jaiman : Land of Twilight

Shadow World: Jaiman : Land of Twilight
by Iron Crown Enterprises

The Second Edition of Jaiman: Land of Twilight contains: Updated and greatly expanded text, particularly the overview of the continent, including Urulan and other regions. Updated Timeline with many new events. Stats for Rolemaster Classic/RM2 and RMSS/ RMFRP. All-new layout with full color interior. New Jaiman map for the GM to give to PCs; other region maps collected. Many new illustrations,...   [click here for more]
04.5th Edition Horror

5th Edition Horror
by Fat Goblin Games

Horror is a feeling, a place in your mind, and for some, a final destination. Some mad few wish to know the little terrors and the vast dead that populate the dark places between the light, be they candles or stars. The only thing between you and the fiends and fright contained within is the heartbeat that it takes to access the forbidden knowledge within. If you have ever wanted to play in a 5th...   [click here for more]
05.Dateline: Lovecraft #1: Arkham, 1928

Dateline: Lovecraft #1: Arkham, 1928
by Cthulhu Reborn

Bring H.P. Lovecraft’s Arkham to Life with a Lavish and Detailed in-world prop: a full cover-to-cover issue of the Arkham Advertiser from 1928. “It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows …” – H.P. Lovecraft, “The Shadow Out Of Time” —♦—...   [click here for more]
06.Wrath & Glory: Core Rules

Wrath & Glory: Core Rules
by Ulisses Spiele

Roleplaying in the Grim Darkness of the 41st Millennium This accursed Age needs heroes more than ever before. Shattered by the Great Rift, the galaxy is on the brink of oblivion and madness. There are those who fight for a shred of hope, a glimmering promise that this millennium may yet endure. What will you fight for? What will you sacrifice? Enter a galaxy full of danger and...   [click here for more]
07.Warhammer Fantasy Roleplay Fourth Edition Rulebook

Warhammer Fantasy Roleplay Fourth Edition Rulebook
by Cubicle 7 Entertainment Ltd.

Can’t put it down, can you? You know what’s in here. You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth....   [click here for more]
08.Character Mechanisms

Character Mechanisms
by Ken Wickham

All-in-One Character book This character mechanism book has tools to help create characters, character behavior, dialogue topics, voice qualities, character motivation, character sensory data, emotions, body language, human physical descriptions, character knowledge, careers, subconscious dreams & interpretation, and circles of relationships. The tools may be used separately,...   [click here for more]
09.The Witcher Pen & Paper RPG

The Witcher Pen & Paper RPG
by R. Talsorian Games Inc.

In the midst of the 3rd Nilfgaardian War Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not the only tale. A million other stories play out across the vast continent and you are right in the middle of one of them! The Witcher Pen & Paper RPG allows you to tell your own story in the world of The Witcher! Adventure across the Continent, interacting...   [click here for more]
10.Microlite78 First Edition Lite (Second Edition)

Microlite78 First Edition Lite (Second Edition)
by RetroRoleplaying

Interested in the First Edition of the world's most popular tabletop fantasy roleplaying game, but put off by its seemingly random mechanics and design elements? Interested in trying some of the best known First Edition adventures with old school play but want to use the "better designed" D20-style mechanics you already know. The second edition of Microlite78 First Edition Lite...   [click here for more]
11.Castles & Crusades The Adventurers Backpack

Castles & Crusades The Adventurers Backpack
by Troll Lord Games

TLG 80181 Castles & Crusades Adventurers Backpack $19.99 PDF The Adventures Backpack is the first major book that focuses largely on player content for Castles & Crusades since the release of the Players Handbook. It brings a mountain of NEW material to your gaming table. Within this full color, hardcover book you will find: 13 new classes New Non-derivative...   [click here for more]
12.Eldritch Tales: Lovecraftian White Box Role-Playing

Eldritch Tales: Lovecraftian White Box Role-Playing
by Raven God Games

Aeons before man arose from the primordial mire, ancient creatures descended from the stars or stepped through dimensional passages to inhabit the Earth. Whilst many of these Old Ones have since passed into inactivity, the secrets they carried with them have been shared with man and now terrible cults haunt the fringes of modern society. These ancient terrors thus still menace mankind...   [click here for more]
13.A Magical Society: Silk Road

A Magical Society: Silk Road
by Expeditious Retreat Press

A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general...   [click here for more]
14.Shadowrun: Kill Code (Advanced Matrix Rules)

Shadowrun: Kill Code (Advanced Matrix Rules)
by Catalyst Game Labs

The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t to know everything about the Matrix—it’s to know more than the people you are hunting. Or who are hunting you. Kill Code will help give Sixth World hackers the edge they need to stay alive and get ahead....   [click here for more]
15.Arcanis 5E - Children of the Sky

Arcanis 5E - Children of the Sky
by Paradigm Concepts, Inc.

Children of the Sky - The Kio Sourcebook Isolated in the far off and exotic region known as the Western Lands, the kio are an inscrutable race, their complex and strange culture bewildering many. Now the veil is lifted on their rich and wondrous culture as the Children of the Sky‘s secrets are exposed. From their byzantine political system, and their complex, but sophisticated dueling code,...   [click here for more]
16.Strands of Fate 2nd Edition

Strands of Fate 2nd Edition
by Void Star Games

The wizard’s staff hums with the power of an unleashed spell.   The assassin’s cybernetic arm ejects a hidden blade.   The super-powered defender of New York melts the robots to slag with his heat vision.   The intrepid investigator stands firm against the mind wrenching eldritch horror before him.     ...   [click here for more]

by Filigree Forge

Everywhen brings the action and adventure of the Barbarians of Lemuria (BoL:ME) roleplaying system to all times and places! Everywhen is a stand alone game based on BoL:ME and contains expanded rules for vehicles, chases, mass battles, investigations, social conflicts, psionics suitable for any campaign, and allows GMs and players to get going immediately with their own settings or using one of the...   [click here for more]
18.Random Terrain and Encounter Generator

Random Terrain and Encounter Generator
by BRW Games

A comprehensive system for creating and stocking wilderness and dungeon environments. Within these pages you’ll find rules for randomly generating terrain in wilderness, including settlements and ruins, as well as random encounter tables you can either use as-is or use as inspiration for your own encounter tables. Encounter tables are provided for every combination of eight different terrain...   [click here for more]
19.Wayfinder's Guide to Eberron (5e)

Wayfinder's Guide to Eberron (5e)
by Wizards of the Coast

Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting. Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them...   [click here for more]
20.Villages of Ashlar

Villages of Ashlar
by Raging Swan Press

A System Neutral Old-School Megadungeon by John Bennet, Creighton Broadhurst, Greg Marks and Marc Radle Come visit dismal Coldwater, plague-riddled Ashford or any of Ashlar’s other villages—Hard Bay, Kingsfell, Longbridge, Underdell, Thornhill, Wellswood, White Moon Cove and Woodridge—with Villages of Ashlar. Villages of Ashlar brings together for the first time every Ashlarian...   [click here for more]
21.Wraith: The Oblivion 20th Anniversary Edition

Wraith: The Oblivion 20th Anniversary Edition
by Onyx Path Publishing

All the stories they told you about what it would be like after you died? They were wrong.   There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.    Are you ready to join them?  ...   [click here for more]
22.Sounds of the Mushroom Kingdom

Sounds of the Mushroom Kingdom
by Lamentations of the Flame Princess

MUSHROOM MANS ASCENDANT Beneath the Earth, under a Subterranean Sun, is a realm of ambulatory toadstools, scheming and machinating and living their cute little toadstool lives. Sometimes, they explore the surface. This book gives all the details of these underworld interlopers in order to enrich your not-in-a-Mushroom-Kingdom campaign. Sounds of the Mushroom Kingdom: "Putting...   [click here for more]
23.Fantastic Wilderlands Beyonde Color Maps

Fantastic Wilderlands Beyonde Color Maps
by Bat in the Attic Games

Important Note: The PDF for the Fantastic Wilderlands Beyonde Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook. In 1976, Bob Bledsaw and Bill Owen went into business as Judges Guild. Their initial offering was centered on a magnificent 34" by 44" map of the City State of Invincible Overlord. First appearing...   [click here for more]

by Questing Beast Games

KNAVE is a rules toolkit by the creator of Maze Rats and The Alchemist's Repose for running old school fantasy RPGs without classes. Features include: High compatibility with OSR games. If you have a library of OSR bestiaries, adventure and spell books, little or no conversion is needed to use them with Knave. Fast to teach, easy to run. If you are introducing a group...   [click here for more]
25.Star Trek Adventures: Remnants

Star Trek Adventures: Remnants
by Modiphius

CLASSIC STAR TREK MYSTERY AND ADVENTURE IN THE ARACHNID NEBULA "Captain’s Log, Stardate 3629.2. We have received an emergency distress call sent by the laboratory ship, Sirius. Reporting that it has suffered significant engine and power trauma, the results have left the ship crippled near the Arachnid Nebula, which it had been studying for several weeks. We are now en...   [click here for more]
26.Nessus: City of Decay

Nessus: City of Decay
by Schwalb Entertainment

City of Decay details the tragedy that befell Nessus, the First City, revealing the wonders and wealth the city held before its catastrophic collapse. In these pages, you’ll find details on the city as it stands now, covering the various locations of import, along with notable peoples, adventure ideas and more to make this strange and haunted place the perfect backdrop for your adventures...   [click here for more]
27.Mothership: Dead Planet

Mothership: Dead Planet
by Tuesday Knight Games

48 pages. Full color interior. Written by Donn Stroud, Fiona Maeve Geist, and Sean McCoy Art by Sean McCoy and Stephen Wilson There is a planet that no ship escapes. A place where death calls like a beacon amongst the waves of the living. This is the DEAD PLANET. Dead Planet is the first module for the MOTHERSHIP Sci-Fi horror roleplaying game by Tuesday Knight Games. It's packed to the brim wtih...   [click here for more]
28.GM1a Game Master's Screen

GM1a Game Master's Screen
by New Big Dragon Games Unlimited

The most comprehensive GM screen resource ever created for classic (BX) editions of the original RPG and comparable retro-clones. Includes: Five art panels (including cover) featuring artwork by the legendary artist Arthur Rackham Seven GM screen content pages with all the pertinent information any Classic (BX/LL) GM needs to run their game. 8 Master Character Sheets (1 Generic Sheet + 7 Class-specific...   [click here for more]
29.Santa Vaca: A Hack of the World's Most Popular RPG

Santa Vaca: A Hack of the World's Most Popular RPG
by John Wick Presents

For some reason or another, I was thinking, “Could I change D&D without changing the character sheet?” After a short while, I said, “Yeah. I could.”   — from the Introduction Santa Vaca is a hack of the world’s most popular RPG. It includes all the “sacred cows” of the game, but all new mechanics for each. It includes:...   [click here for more]
30.ZWEIHÄNDER Grim and Perilous RPG - Core Book

ZWEIHÄNDER Grim and Perilous RPG - Core Book
by Grim & Perilous Studios

ZWEIHÄNDER Grim & Perilous RPG is the Gold ENnie Award-winning Best Game and Product of the Year for 2018! As featured on Forbes, ranked in the top 20 best selling, Platinum Rated on DriveThruRPG and having sold over 26,000 physical copies and 62,000 digital copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer...   [click here for more]
31.Gun Station Gamma

Gun Station Gamma
by Outland Arts

Missing dig teams. A fabled stronghold. An insidious peril. Someplace in the dunes, near a dead city of the oldsters, stands Gun Station Gamma, once more emerging from the shifting sands. The intrepid excavators set out to investigate the fabled gun emplacement, having heard rumors of missing dig teams being taken there, of the vile humanoid occupants, of heartless slavers, and a great trove of relic...   [click here for more]
32.Superheroes X

Superheroes X
by Beyond Belief Games

Thrills! Spills! Action! Adventure! Superheroic action using Light rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about superheroes – especially those of the Golden Age. They assume you know how OSR products work. There, it’s done. You know how to play already. Just get on with...   [click here for more]
33.Gatekeepers Chronicles: Kaylethon (PFRPG)

Gatekeepers Chronicles: Kaylethon (PFRPG)
by LPJ Design

Solidly built, four-armed giants, the Kaylethon resemble nothing so much as hoary skinned rhinoceroses. Powerful, broad, squat and strong the Kaylethon are built – in temperament as well as physique – for the life of warriors and they have a fearsome reputation as such, tempestuous, strong, and unwavering, bound up in a system of honor that can make them quick to turn in anger to defend...   [click here for more]
34.RPGPundit Presents #47: Intelligent Animal Characters of the Last Sun

RPGPundit Presents #47: Intelligent Animal Characters of the Last Sun
by Precis Intermedia

This weekly OSR periodical from the mind of RPGPundit features a different theme or topic in each issue. Issue 47 (September 25, 2018): Intelligent Animal Characters of the Last Sun From the annals of the RPGPundit's (in)famous Last Sun gonzo fantasy campaign, this issue introduces intelligent animals for use as NPCs and PCs. Portray a Brigand Baboon, Totalitarian Deer,...   [click here for more]
35.B/X Essentials: Monsters

B/X Essentials: Monsters
by Necrotic Gnome

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability: Basic and Expert rules seamlessly combined. Streamlined presentation optimised for ease of reference during play. Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear. Carefully...   [click here for more]
36.The Lazy Dungeon Master

The Lazy Dungeon Master
by SlyFlourish

You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. Written in the style of Sly...   [click here for more]
37.Humblebird's Lost Cities Generator

Humblebird's Lost Cities Generator
by Humblebird Publications

Amaze your friends and yourself with stories of once-mighty civilizations and how they fell, then tell your own stories as you pick through their ruins. This generator provides you with ten different traits, informing important aspects of the city: what life was like in the city, what the buildings looked like, what strange features made it remarkable, what caused the city to be lost, and what remains...   [click here for more]
38.RuneQuest - GameMaster Screen Pack

RuneQuest - GameMaster Screen Pack
by Chaosium

Guide your players into a World of Adventure! The RuneQuest Gamemaster Screen Pack is an essential play aid for RuneQuest: Roleplaying in Glorantha gamemasters, packed with useful references and materials to launch any new campaign, or add to an existing one. The gamemaster screen itself is a landscape, full-color, four-panel cardboard screen, 34 inches wide and 8.5 inches tall,...   [click here for more]
39.Screaming Seas - X!

Screaming Seas - X!
by Beyond Belief Games

Raging Sea Battles! Pillaging! Buried Treasure! Scary pirate action on the High Seas using familiar rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book pirate adventures. (Adventurous rules through a retro lens). They assume you know how OSR products...   [click here for more]
40.Going Through Forbidden Otherworlds

Going Through Forbidden Otherworlds
by Lamentations of the Flame Princess

The eternal empire of Velzeal consisted of thirteen cities sheltered from their world’s twin suns by the tall shadows of the surrounding Titanfang mountains. This civilization of a reptilian race was ruled by Emperor N’taka the wise. The gentle Kingdom of the moon of Nibu was in the 15th year of peace with the neighbouring tribes of ice barbarians, its aerial hawk-knights flew only as...   [click here for more]
41.A Magical Society: Beast Builder

A Magical Society: Beast Builder
by Expeditious Retreat Press

A Monster Builder like nothing ever seen before… A Magical Society: Beast Builder is 224 pages packed with information that helps you make your own monsters. In the tradition of A Magical Medieval Society: Western Europe and A Magical Society: Ecology and Culture, A Magical Society: Beast Builder gives you the tools you need to make your own campaign specific monsters to challenge and excite...   [click here for more]
42.Barrowmaze Complete

Barrowmaze Complete
by Greg Gillespie

Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?...   [click here for more]
43.Operators RPG

Operators RPG
by Samjoko Publishing

Operators is an RPG designed to tell cinematic action movies at the table. Whether you like challenge-based play in the evin of Tom Clancian technothrillers or the near-future technological heists of Mission:Impossible, Operators has you covered. In this standalone game you will find: - An all-new core mechanic that introduces last minute complications in order to generate...   [click here for more]
44.Creature Codex for 5th Edition

Creature Codex for 5th Edition
by Kobold Press

A Rampage of New 5th Edition Monsters! DM: “A mysterious figure in a cloak approaches you in the tavern...” PALADIN: “Aha! This must be a wizard with a map to a dungeon!” DM: “…and he’s ticking.” ROGUE: “RUN!” Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of...   [click here for more]
45.Midderzine Issue 1

Midderzine Issue 1
by MonkeyBlood Design

Midderzine Issue 1 This is a fanzine for The Midderlands campaign setting for old school games. Although The Midderlands was written for Swords & Wizardry Complete, it works with all the old school games and retroclones with little or no conversion. Hell, you can even adopt it for any fantasy roleplaying game. Within this issue you can find news articles, information about locations, NPCs, monsters,...   [click here for more]
46.Uncanny War Stories - X!

Uncanny War Stories - X!
by Beyond Belief Games

Gut-ripping action! Spine-chilling exploits! Hair-raising thrills! Gruesome tales of combat and adventure using familiar rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book pulp war fiction (heroic deeds through a retro lens). They assume you know how...   [click here for more]
47.Symbaroum - Monster Codex

Symbaroum - Monster Codex
by Jarnringen

The ruin appeared as a mirage when the Blight Mist finally dissolved during our breathless escape. The hunters slowed down behind us – neither the primal blight beast nor the chattering, clawing, corruption oozing swarmers wanted to leave the milky white depths of the fogbank.   We did not stop. Sunken and overgrown, the broken pyramid ahead was nearly devoured...   [click here for more]
48.Aaralyn's Stolen Notes to Velea (5e DnD)

Aaralyn's Stolen Notes to Velea (5e DnD)
by AnnesFlashBack

Davi pulled at the strap of her backpack, cursing softly at its increasingly heavy weight. She really should have listened when her professor had told her to leave the books behind, but how could she? The Tale of the Thorn and the Rose was her favorite love story ever, and it wasn't like she could leave A Girl and A Gentle Giant behind either - it was a classic!   Still, she...   [click here for more]
49.Chronicles of the Outlands

Chronicles of the Outlands
by Better Games

The game is fantasy role-play with Cutlass style mechanics of event driven combat. Chronicles of the Outlands is set in a river rich land east of the Western Barons. The players are heroic characters without class distinction, proto Vikings, exploring and adventuring in a broad continental land bordered by seas. Magic works. All the characters will slowly improve a magical sword and train a magical...   [click here for more]
50.One Page Dungeon Compendium 2018 Tenth Anniversary Edition

One Page Dungeon Compendium 2018 Tenth Anniversary Edition
by Shattered Pike Studio

The 2018 Tenth Anniversary Edition One Page Dungeon Compendium contains 161 "one page" dungeons and adventures! This is the largest compendium to date, with entries ranging from post apocalyptic village raidsand an alternative history 1950's town to classic fantasy dungeon delves and everything in-between. A retrospective on the contest, written by Michael Curtis, is also included. Two files are...   [click here for more]
51.Wireless Soul Transmission - Mastery Guide

Wireless Soul Transmission - Mastery Guide
by Scribed Starlight Press

Guide your friends through an amazing tabletop role playing experience. This >300 page guidebook contains everything a game master needs to create scenarios your players will never forget. Learn the secrets of the Whisper: the Whisper is a deadly force like no other game has and its presence defines the Wireless Soul Transmission setting. This guide will equip GMs to get the most...   [click here for more]
52.A Magical Medieval Society: Western Europe Third Edition

A Magical Medieval Society: Western Europe Third Edition
by Expeditious Retreat Press

This third edition of A Magical Medieval Society: Western Europe adds an entirely new chapter about how to make realistic place names. A total of 18 new pages of material are contained in the 3rd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "If you're a DM and running a D&D game, you should have this book. Period." Monte...   [click here for more]
53.Sly Flourish's Fantastic Adventures

Sly Flourish's Fantastic Adventures
by SlyFlourish

Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken...   [click here for more]
54.The Blasphemous Roster - Guilds of Infinigrad and their Machinations

The Blasphemous Roster - Guilds of Infinigrad and their Machinations
by Gorgzu Games

Infinigrad roils over a corrupted and mutated plane of intersecting multiverses, a situation brought on by wanton abuse of magically weaponry during the Alleyway Conflagration.   After long eons of fighting, The Law was introduced. The Law is a curse that prevents any of The Guilds directly raising arms against one another.   Only The Adventurers, those...   [click here for more]
55.Alternity Core Rulebook

Alternity Core Rulebook
by Sasquatch Game Studio

Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in the new Alternity Science Fiction Roleplaying Game from Sasquatch Game Studio. Alternity is a sci-fi roleplaying game system suitable for a wide range of genres. Designed with modularity in mind, Alternity campaigns can be set across the spectrum of sci-fi...   [click here for more]
56.Terror Tales - X!

Terror Tales - X!
by Beyond Belief Games

Weird! Baffling! Terrifying! Rousing tales of macabre adventure using familiar rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book pulp mystery fiction. (Thrilling adventures through a retro lens). They assume you know how OSR products work. There, it’s...   [click here for more]
57.The Book Of Delves

The Book Of Delves
by Bogeyman Gaming

***Disclaimer*** Do NOT buy this product if you want: Highly detailed maps. Long, complicated adventures that can last for several sessions of play. Long, detailed descriptions of encounters and rooms. DO buy this product if you want: 20 simple dungeons with easy to read, node-based maps for quick referencing. Short adventures to fill up sandboxes or run quick one-shot sessions. Unique...   [click here for more]
58.0-hr: Arikara

0-hr: Arikara
by 0-hr

Arikara Marauder The “Arikara” variant is an unregistered modification of the popular Tomahawk-class armed courier (from the Lakota issue of Future Armada). This custom build was cobbled together by the Raevyn Marauders - a loose syndicate of raiders, pirates, and scavengers. The plans have been shared amongst the clans and so the sight of an approaching Arikara...   [click here for more]
59.Untold Adventures: Deluxe Edition [Swords & Wizardry]

Untold Adventures: Deluxe Edition [Swords & Wizardry]
by Barrel Rider Games

Instant Adventure Upgraded! In Untold Adventures: Deluxe Edition you'll find all the material previously released in Untold Adventures and Unsung Heroes, as well as a short introductory adventure -- all combined into a single volume. In addition, the book has been illustrated throughout by William McAusland and features cover art by Jim Wampler! Untold Adventures:...   [click here for more]
60.Mutants & Masterminds Basic Hero's Handbook

Mutants & Masterminds Basic Hero's Handbook
by Green Ronin

Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero’s Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero’s Handbook lets players jump right...   [click here for more]
61.Alien Codex (Pathfinder)

Alien Codex (Pathfinder)
by Legendary Games

Cosmic Characters and Amazing Aliens The Alien Codex brings you an incredible array of sci-fi and space-themed playable races, iconic heroes, and a mountain of ready-to-play sci-fi NPCs, and that’s just the beginning! If your Pathfinder Roleplaying Game campaign ventures into the dark tapestry of space, soars through gleaming dieselpunk...   [click here for more]
62.Back to BasiX - Issue #6

Back to BasiX - Issue #6
by ThrowiGames

The sixth Issue (September 2018) of the Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC. This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons. Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's...   [click here for more]
63.Wireless Soul Transmission - Play Guide

Wireless Soul Transmission - Play Guide
by Scribed Starlight Press

Unite with your friends in a tabletop role playing experience like no other. This >200 page rulebook contains everything a player needs to create and play a memorable hero in the Wireless Soul Transmission universe Face the Whisper: as much a god as an enemy, its tendrils spread vastly over the wireless and its voice in the ear of every augmented. The more powerful the cybernetics, the greater...   [click here for more]
64.Mutant: Mechatron

Mutant: Mechatron
by Modiphius

10/07/2153, 0617. All human personnel is to be evacuated immediately from Production Facility Mechatron-7, on direct orders from the Noatun Central Command. Control over Mechatron-7 is to be temporarily transferred to A.I. construct NODOS, to secure continued production. In a huge facility hidden underneath the ocean, an army of robots continues to carry out the final orders of humanity....   [click here for more]
65.Gamma World Game Rules (4e)

Gamma World Game Rules (4e)
by Wizards of the Coast

A rainbow of flickering colors dances across the night sky. Turning, you shamble off into the jumble of cloud towers amid the glow. With an effort of willpower you float over thegaping chasm of softrock and steel. Your large, webbed feet paddle the air slowly. Tame the wild frontiers of Gamma Terra in the GAMMA WORLD post-holocaust science-fantasy game! • Play a pure strain human or a mutated...   [click here for more]
66.Cinderheim: The Land Under the Demon Sun

Cinderheim: The Land Under the Demon Sun
by Dolorous Exhumation Press

Under the demon sun lies a desert wasteland of desolate barrens where seven warlords rule seven oases of savage beauty. Amid the dunes, brutal scavengers battle for survival against desperate raiders and monsters born of demonic corruption. This is Cinderheim, a blasted hellscape of barbarism, sandstorms, and unrelenting heat. In Cinderheim, freedom beckons to those strong enough...   [click here for more]
67.PFRPG 13: Northern Hinterlands™, for Palladium Fantasy RPG® 2nd Edition

PFRPG 13: Northern Hinterlands™, for Palladium Fantasy RPG® 2nd Edition
by Palladium Books

The Northern Hinterlands™ A Sourcebook for the Palladium Fantasy RPG®, Second Edition The Northern Hinterlands, a forgotten and misunderstood land of adventure, magic, and long winters. A land of forgotten history and misanthropes. Its many secrets and challenges are sought by thousands, but few ever return to tell the tale. Those who do are considered some of the greatest...   [click here for more]
68.Space Adventures - X!

Space Adventures - X!
by Beyond Belief Games

Thrills! Spills! Action! Adventure! Sci fi space action using familiar rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book science fiction. Sci-fi rules through a retro lens. They assume you know how OSR products work. There, it’s done. You know...   [click here for more]
69.Cyberpunk The Second Edition, Version 2.01

Cyberpunk The Second Edition, Version 2.01
by R. Talsorian Games Inc.

The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side...   [click here for more]
70.Wrath & Glory: Dark Tides

Wrath & Glory: Dark Tides
by Ulisses Spiele

The ocean world of Charybdion seethes with discontent and a growing sense of danger. Charybdion’s planetary governor has gone missing, and his councilors struggle to select a suitable heir. Meanwhile, mysterious murders, nightmares, and other dangers threaten to cast this planet into anarchy and despair. Dark Tides is an anthology of five linked adventures that bringyour heroes face-to-face...   [click here for more]
71.Masks of Nyarlathotep - 7th Edition

Masks of Nyarlathotep - 7th Edition
by Chaosium

Dark Schemes Herald the End of the World Reanimation of the classic Call of Cthulhu campaign. The new edition of Masks of Nyarlathotep is a complete revision and updating of this epic multi-part campaign set in 1925, in which steadfast investigators must unravel secrets and battle the minions of darkness in an attempt to stop world-shattering events from destroying...   [click here for more]
72.Monster Menagerie: Draconis Arcanus

Monster Menagerie: Draconis Arcanus
by Rogue Genius Games

DRAGONS OF PURE MAGIC The true dragons are broken into numerous groups, each organized around a single common set of concepts they embody. The Chromatic Dragons are all organized by color. The Metallic Dragons are all organized by ore. The Imperial are organized by regions of rule, the Primal by elemental planes and related dimensions. All are creatures of powerful magic. But none are creatures...   [click here for more]
73.Crawling Under a Broken Moon Compilation (DCC)

Crawling Under a Broken Moon Compilation (DCC)
by Shield of Faith Studios

Contained within this mighty tome is all 18 issues of the Crawling Under a Broken Moon zine. Each issue is chock full of post-apocalyptic goodness set in the weird and wild world of Umerica! What you will find inside: Over 70 new post-apocalyptic monsters to plague your players. Two full adventures and several adventure locations set in Umerica. 15 new PC classes - Aetherian Hero,...   [click here for more]
74.Blackwind - Core Rulebook

Blackwind - Core Rulebook
by Blackwind RPG

Whether you are planning an action packed adventure, a journey to exotic lands or a sordid tale of murder and intrigue, the Blackwind System will support you through every step of the process. The Core Manual contains everything you need to create breathtaking stories, able to go head to head with those of series, novels and movies! This system allows you to: Free you stories from mechanical...   [click here for more]
75.The Unspeakable Oath 25 - ARC6009

The Unspeakable Oath 25 - ARC6009
by Arc Dream Publishing

Not Dead—Lurking With strange aeons, even death may die. But The Unspeakable Oath never will. This 25th issue brings you artifacts, tomes, and scenario seeds for Call of Cthulhu...four Delta Green scenarios (three short and sharp, one sprawling and lurid)...Delta Green features on privacy (or the lack thereof) and tactics for agents...and gripping...   [click here for more]
76.Frostbitten & Mutilated

Frostbitten & Mutilated
by Lamentations of the Flame Princess

Sometimes the snow will not stop. Under its particled screen like layers of veil that would make of the world a bride to an unknown, vast and unseen groom all civilization is wondering from its hearths and stone corners: What is to be done about the women? They spit and rage, they drown the taxmen, they hack the bellies of snakes and eat what they find, they abort babies and squeeze their milk into...   [click here for more]
77.Unity RPG Core Rulebook

Unity RPG Core Rulebook
by Zensara Studios

Punished, forsaken and left for dead by the very hand that created them, four races must come together and unite against the grim horrors of a world set on fire. Unity is an epic fantasy tabletop RPG. The unique setting blends high fantasy with a flavourful dose of arcane-infused technology. Unity focuses on telling spectacular stories while emphasizing teamwork with a combat engine that allows...   [click here for more]
78.The Book of Worlds

The Book of Worlds
by Sam Smith

The Book of Worlds is a comprehensive guide to building fantasy worlds. Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more. You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world....   [click here for more]
79.Kingdom of Kanday

Kingdom of Kanday
by Columbia Games Inc.

Kanday is a feudal kingdom in southwestern Hârn. This edition is major expansion of the original kingdom article. Kanday is an exciting kingdom for your Hârn campaign. Characters could become involved in the border skirmishes between the Checkered Shield and Copper Hook, explore the Ternu Heath seeking a lost city, or immerse themselves in court intrigue in Dyrisa. Additional locations...   [click here for more]
80.Deep Carbon Observatory

Deep Carbon Observatory
by False Machine Publishing

Deep Carbon Observatory is an adventure for Dungeons and Dragons. The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes, hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia...   [click here for more]
81.The Dragon's Secret (Dungeons of Doom edition)

The Dragon's Secret (Dungeons of Doom edition)
by Fifth Wall Games & Miniatures

The Dragon's Secret A Lost Temple, a Mythic Hoard, and a Legendary Lie! A fantastic Tapestry of Mysteries that are waiting to be solved by a party of 6-8 5th to 7th level Adventurers. The Dragon’s Secret centers on a mystery from the past: villagers invited a gold dragon to bless and protect the region with her presence… for a little tribute… and a temple… and followers......   [click here for more]
82.AL 9: Danger in the Deep! (DCC)

AL 9: Danger in the Deep! (DCC)
by Purple Duck Games

There’s Danger in the Deep- and with it… Treasure Beyond Imagining! Beneath the earth, where the sun is just a story recited from long ago… things… dwell, and covet their own treasures not known of on the lighted surface, dare you seek them and challenge… Danger in the Deep? A new Dungeon Crawl Classics adventure written by Daniel Bishop...   [click here for more]
83.Fantastic Wilderlands Beyonde, Revised Guidebook

Fantastic Wilderlands Beyonde, Revised Guidebook
by Bat in the Attic Games

IMPORTANT NOTE: If you plan to order the Fantastic Wilderlands Beyonde Color Maps. The PDF for the Guidebook is included in that purchase. The PDF only version of the Guidebook is for people who don't want to buy the color maps. This product is the second in a series of four guidebooks covering the Wilderlands of High Fantasy setting. In 1976, Bob Bledsaw and Bill Owen went into...   [click here for more]
84.B/X Essentials: Classes and Equipment

B/X Essentials: Classes and Equipment
by Necrotic Gnome

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability: Basic and Expert rules seamlessly combined. Streamlined presentation optimised for ease of reference during play. Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear. Carefully...   [click here for more]
85.Woodfaring Adventures

Woodfaring Adventures
by Drop Dead Studios

Woodfarers are a breed apart from normal men and women; they journey to the dark parts of the great Forest and come back with riches, knowledge, and lost relics, only to return again the moment their purses grow light. Designed for the Skybourne campaign setting, Woodfaring Adventures is filled with the aids and tools a GM needs to run sandbox woodfaring adventures, and the information players need...   [click here for more]
86.War of the Burning Sky 5E #3: Shelter From The Storm

War of the Burning Sky 5E #3: Shelter From The Storm
by EN Publishing

Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
87.BattleTech: Shattered Fortress

BattleTech: Shattered Fortress
by Catalyst Game Labs

Republic in Flames! In 3146, the Republic of the Sphere hangs by a tenuous thread. The last fragments of Devlin Stone’s dream to shepherd humankind toward a more prosperous future hide behind the impenetrable defenses of Fortress Republic. As the interstellar communications blackout rages, the ambitious Great Houses vie for military dominance, and the bloodthirsty Clans strive to find a weakness...   [click here for more]
88.Conan: Nameless Cults

Conan: Nameless Cults
by Modiphius

A world of Gods, Demons and Monsters “I HAVE KNOWN MANY GODS. HE WHO DENIES THEM IS AS BLIND AS HE WHO TRUSTS THEM TOO DEEPLY. I SEEK NOT BEYOND DEATH.” Nameless Cults is the Gamemaster’s indispensable guide to the cosmology, gods, cults, and otherworldly entities of Conan’s world and time. This sourcebook addresses the many gods and godlike...   [click here for more]
89.Microlite20 Comprehensive Edition

Microlite20 Comprehensive Edition
by RetroRoleplaying

What is Microlite20? Microlite20 is an OGL role-playing game containing character generation, combat and rules for magic, monsters and level advancement. It ripped the guts out of d20 leaving just the essence of the game. Skills are much simplified, there are no feats and combat is as simple as it gets. Microlite20 is a trimmed-down, subminiature version of the...   [click here for more]
90.Initiative Trackers

Initiative Trackers
by d20Monkey

Looking for a simple and effective way to keep track of combat initiative order? These initiative trackers from Brian Patterson allows players and GMs to print and customize their trackers with quick-glance info such as hit points, armor class, and saving throws, as well as space for additional notes and character illustrations for any artists at the table. This PDF contains an easy-to-print sheet...   [click here for more]
91.RuneQuest - Roleplaying in Glorantha

RuneQuest - Roleplaying in Glorantha
by Chaosium

Get Started in RuneQuest with beautiful full-color PDF! RuneQuest: Roleplaying in Glorantha is an all-new edition of one of the world’s most influential and acclaimed fantasy roleplaying games. First appearing almost 40 years ago, RuneQuest is as dynamic and vital as ever. This all-new, deluxe edition introduces RuneQuest and its setting of Glorantha to new players...   [click here for more]
92.N.O.W. The Modern Action Roleplaying Game v1.2

N.O.W. The Modern Action Roleplaying Game v1.2
by EN Publishing

93.Tiny Wastelands

Tiny Wastelands
by Gallant Knight Games

TinyD6 gets apocalyptic! The versatile and minimalist TinyD6 ruleset hits the road in this post-apocalyptic sourcebook. Containing new rules for settlements, vehicles, and mutations, Tiny Wastelands is your trust companion in the blasted landscapes of the near-future. Powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on...   [click here for more]
94.Esper Genesis 5E Sci-fi -  Core Manual

Esper Genesis 5E Sci-fi - Core Manual
by Alligator Alley Entertainment

"This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy - it is part of the landscape, but the first priority is to play a game." —...   [click here for more]
95.Light Superheroes

Light Superheroes
by Beyond Belief Games

Thrills! Spills! Action! Adventure! Superheroic action using Light rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about superheroes – especially those of the Golden Age. They assume you know how OSR products work. There, it’s done. You know how to play already. Just get on with...   [click here for more]
96.Titan Effect RPG

Titan Effect RPG
by Knight Errant Media

An espionage/science fiction RPG! The world is not what it seems. Ordinary people haven’t realized how strange and dangerous it has become, but things are about to change… Psychics and bio-augmented humans work as spies and soldiers on behalf of criminal organizations, private military companies, and secret societies, in a covert war that...   [click here for more]
97.Kingdom of Kaldor

Kingdom of Kaldor
by Columbia Games Inc.

Kingdom of Kaldor Located in the eastern interior of Hârn, Kaldor is a feudal realm ruled by King Miginath Elendsa from his royal castle in Tashal. The king has always been sickly; his imminent death has been yearly predicted. After 27 years on the throne, the aged king continues to baffle his subjects simply by getting up each morning. He has never married, leaving the succession...   [click here for more]
98.Strange Magic 2 (PFRPG)

Strange Magic 2 (PFRPG)
by Interjection Games

Strange Magic 2 If Vancian magic bores you, it's time to go Strange! Herbalism - Chaos magic done right! Strange Magic 2's herbalism is chaos magic built from the ground up and not just a table that takes a magic missile and makes it kill the party on a roll of "1". The Process 1: Each morning, pick random herbs from your current biome's table....   [click here for more]
99.The Fall of DELTA GREEN

by Pelgrane Press

It is the 1960s. The stars are coming right. The United States declares war on poverty and sends half a million troops to Indochina; desegregates voting booths and shoots rockets at the moon. Everyone believes that if we put our mind to it and our backs into it, there’s nothing we can’t do to make the world better, for America and everyone else. You know that this is...   [click here for more]
100.Mage: The Ascension 20th Anniversary Edition

Mage: The Ascension 20th Anniversary Edition
by Onyx Path Publishing

I tell you this: We are Divinity. Reality is ours to bend. To subvert. To command. We have that power – all of us. Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do. Those of us who do well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics. And the rest of us never see...   [click here for more]
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