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Top 100 Products
01.Wraith: The Oblivion 20th Anniversary Edition

Wraith: The Oblivion 20th Anniversary Edition
by Onyx Path Publishing

All the stories they told you about what it would be like after you died? They were wrong.   There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.    Are you ready to join them?  ...   [click here for more]
02.Masks of Nyarlathotep - 7th Edition

Masks of Nyarlathotep - 7th Edition
by Chaosium

Dark Schemes Herald the End of the World Reanimation of the classic Call of Cthulhu campaign. The new edition of Masks of Nyarlathotep is a complete revision and updating of this epic multi-part campaign set in 1925, in which steadfast investigators must unravel secrets and battle the minions of darkness in an attempt to stop world-shattering events from destroying...   [click here for more]
03.RuneQuest - Roleplaying in Glorantha

RuneQuest - Roleplaying in Glorantha
by Chaosium

Get Started in RuneQuest with beautiful full-color PDF! RuneQuest: Roleplaying in Glorantha is an all-new edition of one of the world’s most influential and acclaimed fantasy roleplaying games. First appearing almost 40 years ago, RuneQuest is as dynamic and vital as ever. This all-new, deluxe edition introduces RuneQuest and its setting of Glorantha to new players...   [click here for more]
04.Alternity Core Rulebook

Alternity Core Rulebook
by Sasquatch Game Studio

Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in the new Alternity Science Fiction Roleplaying Game from Sasquatch Game Studio. Alternity is a sci-fi roleplaying game system suitable for a wide range of genres. Designed with modularity in mind, Alternity campaigns can be set across the spectrum of sci-fi...   [click here for more]
05.The Witcher Pen & Paper RPG

The Witcher Pen & Paper RPG
by R. Talsorian Games Inc.

In the midst of the 3rd Nilfgaardian War Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not the only tale. A million other stories play out across the vast continent and you are right in the middle of one of them! The Witcher Pen & Paper RPG allows you to tell your own story in the world of The Witcher! Adventure across the Continent, interacting...   [click here for more]
06.Heroines of the First Age: Holdfast

Heroines of the First Age: Holdfast
by Voidspiral Entertainment

Requires Heroines of the First Age to play! Get HFA here! Enter an epic fantasy tabletop RPG about reincarnated monsters, endangered gods, and mutually assured destruction on the last world in existence. We are what remains of the Five Worlds. Forty years ago our gods destroyed our homes,...   [click here for more]
07.Shadowrun: Street Lethal (Advanced Combat Rules)

Shadowrun: Street Lethal (Advanced Combat Rules)
by Catalyst Game Labs

Street fighting is only chaotic for amateurs. When you’re a pro, when you know what you’re doing, you’re precise. You know what your opponents might do, and you know ten different ways to respond. The options give you strength. They give you power. They make you dangerous enough that the smart ones on the street will know at a glance that they shouldn’t test you. The dumb ones...   [click here for more]
08.Devil's Swamp

Devil's Swamp
by New Comet Games

Devil's Swamp is a Call of Cthulhu adventure book for 7th edition, licensed by Chaosium. It has 8 different adventures set in the classic 1920s era and can be for experienced or beginning investigators. Each adventure can be run as a standalone scenario or as one campaign. As a member of the Bridgwater Preservation Society, you and your friends investigate the stories people plague the...   [click here for more]
09.Makkura (english)

Makkura (english)
by Le 7ème Cercle

Makkura, the first supplement for our roleplaying game of near-future Japanese horror, Kuro. They lied to us.   They said it would all be over in a few weeks: the blockade, the food shortages, the power cuts.   It’s been over six months.   They said everything would be all right, but I can only see things...   [click here for more]
10.Fringeworthy 1992 edition

Fringeworthy 1992 edition
by Tri Tac Games LLC

This is the 1992 version of Richard Tucholka's previously out of print edition of Fringeworthy. It is the last version to contain his own gaming system he designed for the Fringeworthy Universe. For all those that asked to see what the FW game system was all about, this is the most concise version he wrote. ...   [click here for more]
11.Beyond the Supernatural™ RPG, 2nd Edition

Beyond the Supernatural™ RPG, 2nd Edition
by Palladium Books

Beyond the Supernatural™ Role-Playing Game The setting is our modern world. Today. The heroes – ordinary people and those with the gift of paranormal abilities. Characters who have been drawn into the realm of the supernatural because of their “gifts” or because they have suffered in the clutches of supernatural terror and have chosen to fight back. Venture into a...   [click here for more]
12.Yggdrasill - King of the seas

Yggdrasill - King of the seas
by Le 7ème Cercle

I have been a helmsman and a forecastle-man and a leader of all the warriors.Völsa þáttr stanza 12 In this supplement for Yggdrasill, our Norse heroes take to the sea in search of the coveted title ‘Saekonungar’ – King of the Sea! Pirate or trader, mercenary or master of your own ship, captain...   [click here for more]
13.Yggdrasill - Uppsala

Yggdrasill - Uppsala
by Le 7ème Cercle

A year has passed since the events told of in Kings of the Sea. It is time for our heroes to leave the colony of Brenna and voyage to Uppsala, crown jewel of Svithjodh, home of Freyr, seat of King Egil, the Sorcerer-King. Uppsala, the mythical city, the commercial and political centre of Scandia. Here heroes are welcomed with open arms, their coming sung of by skalds and foretold by the fates....   [click here for more]
14.100 Bushels of Rye

100 Bushels of Rye
by Columbia Games Inc.

100 Bushels of Rye is a HârnWorld adventure module. Although originally written for HârnMaster, it is sufficiently generic to be adapted to most other rule systems. The adventure is set in Kaldor, a feudal kingdom in eastern Hârn. It's a gloomy, overcast, autumn day in Olokand. Sir Maldan Harabor, Sheriff of Meselynshire, has been informed by the local chapter of the Miners'...   [click here for more]
15.ICONS: Hero Pack Annual 1

ICONS: Hero Pack Annual 1
by Ad Infinitum Adventures

Ad Infinitum Adventures and Icons line-artist Dan Houser, are proud to present the Hero Pack Annual, an all-new collection of characters created for the game by Icons fans! In this more than 100-page PDF, you'll find dozens characters fully statted for the Assembled Edition Icons and illustrated in the signature Icons style by Dan Houser!...   [click here for more]
16.Heroines of the First Age

Heroines of the First Age
by Voidspiral Entertainment

A tabletop roleplaying game about larger-than-life legends and the mythical monsters that lived at the dawn of time! Sing, Muse, of Xlu the Red, of Tyakua the Stonebound, of Elbor the Unjust. Sing of the Heroines of the First Age, of the fire at the beginning of the world. We are the Heroines! Demi-humans, monsterfolk, beastmen, whatever you call us, this is our story....   [click here for more]
17.America: Land of Monsters

America: Land of Monsters
by Voidspiral Entertainment

Requires Heroines of the First Age to play! Get HFA here! Enter Post-Surge America, where racial tensions are at an all time high, immigration is a matter of immediate life and death for all involved, and you'd kill for a job at the burger joint around the corner. We are the Newcomers! We've fled from the destruction of our worlds...   [click here for more]
18.Encyclopedia Magica, Vol. 4 [T-Z] (2e)

Encyclopedia Magica, Vol. 4 [T-Z] (2e)
by Wizards of the Coast

The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips! **Warning: Large file size!** ***** ...   [click here for more]
19.Starfarer 2250

Starfarer 2250
by Kira Publications

Starfarer 2250 is the science fiction roleplaying ruleset for the Starguard game universe. Using Chaosium Inc.'s Basic RolePlaying system (BRP), it allows for any type of character creation that players can imagine. In addition to the 88-page rulebook, the 20-page introductory adventure module R1 'Mystery at New Zenith' is also included with purchase. ...   [click here for more]
20.Shadowrun: Toxic Alleys (Sixth World Adventure)

Shadowrun: Toxic Alleys (Sixth World Adventure)
by Catalyst Game Labs

IT’S GOING DOWN In any given sprawl, there are a few million people who hate a few million other people in an endless cycle of grudges and hostility. What keeps the peace is that most of the people lack the power to do anything about their anger, so a status quo of simmering tension is maintained. Problem is, if some of the angry parties got their hands on enough power of any kind, those simmering...   [click here for more]
21.Miskatonic Repository Anime-Punk

Miskatonic Repository Anime-Punk
by Chaosium

“The brightest light casts the darkest shadow.” Jess C Scott: The Darker Side of Life Whether you like your anime with demons and supernatural elements or just straight up modern dystopia in your Cyberpunk games, it’s likely that Call of Cthulhu can help you hit that sweet spot. Perhaps the easiest way to answer what is Anime-Punk is to say what it is not. If you envisage...   [click here for more]
22.Airships of the Pulp Era

Airships of the Pulp Era
by Black Campbell Entertainment

Airships are a staple of comic books, dime novels, and movie serials of the 1920s and '30s through to the pulp fiction movies of today. Heroes and villains use the craft as bases of operation and combat vehicles, and they are a great setting for a "closed room" mystery. Airships of the Pulp Era is a guide to reality and the fantasy of airships in the Interwar period. The history of the...   [click here for more]
23.Reach Adventure 5: The Borderland Run

Reach Adventure 5: The Borderland Run
by Mongoose

In The Borderland Run the Travellers are engaged to pick up a cargo from a remote outsystem world and convey it to the starport at the Aslan world of Tyokh; a simple enough delivery job, with the chance to engage in a little speculative trading along the way. However, there are those who do not want the cargo to be delivered… and the cargo agrees with them. ...   [click here for more]
24.The Junkyard

The Junkyard
by Silver Gryphon Games

Bureau 8 is a Federal investigation branch that deals with the weird and bizzare crimes that other divisions don't have the resources to investigate. While they are centered in Wellstone City, sometimes their investigations take them far and wide throughout the country. Belle Valley, Ohio A man has bought a car. His dream car. But this dream quickly turns to a nightmare as he realizes he got more...   [click here for more]
25.Colonial Gothic: Atlas

Colonial Gothic: Atlas
by Rogue Games, Inc

The New World... A seductive song beckons to all those willing to travel to the New World and make it their own. Newcomers arrive daily on its shores to make a new start. Many come seeking the freedom to practice their religious beliefs free from persecution. Others, still, seek to exploit the new land's abundant resources to make themselves rich beyond their dreams. It is a place...   [click here for more]
26.Darkwood (Classic Reprint)

Darkwood (Classic Reprint)
by Precis Intermedia

Precis Intermedia brings back this classic roleplaying game of legendary adventures in Feudal Britain (originally published by Tower Games). It began in 1066. The Norman Army smashed English resistance and conquered Britain. As the armies fell to the Normans, the commoners and farmers rose up against them in defiant and bloody resistance. All who have stood against the Normans have been crushed and...   [click here for more]
27.Shadows Over Sol: Siren's Call Player's Brief

Shadows Over Sol: Siren's Call Player's Brief
by Tab Creations

Humanity’s first step beyond the Sol system might be its last. The ARC Project is humanity’s first ever attempt to build and launch an interstellar colony vessel. It is one of the most ambitious endeavors ever undertaken. If successful, it will transport some 10,000 colonists the 4.4 light years from Sol to the planet Siren, orbiting Alpha Centauri A. The journey will take 400 years,...   [click here for more]
28.Fortuneteller Tarot

Fortuneteller Tarot
by drag-n-drop games

This is a digital product for use in virtual table top games and such. This full deck of tarot cards, illustrated by Della Rocca in 1835, is one of the most famous examples of Italian tarot cards design. Rocca engraved the cards on metal, and the deck became known as the' soprafino' (very refined). The soprafino has become the standard for later Italian tarot decks. The pack comes with: 78...   [click here for more]
29.Shadows Over Sol: Thirst

Shadows Over Sol: Thirst
by Tab Creations

Something unexplained is happening at the remote Martian Terraforming Station 7378. After the last ice shipment, the crew cut off communications with Oras colony, and have started modifying the parameters of their terraforming efforts. Something inhuman was brought in with the last ice shipment—something horrible. The team must get to the bottom of this strange behavior before it endangers...   [click here for more]
30.TSAO: Signal 99

TSAO: Signal 99
by Stellagama Publishing

In this adventure, the characters are crew members or passengers on a starship. As they emerge from jump in the remote system of Parvati and begin moving towards the mainworld, they pick up a distress signal, a Reticulan (grey alien!) “Signal 99”, from a nearby ship. The ship is in danger and in need of rescue. As the characters race to save the dying ship, they discover the true nature...   [click here for more]
31.Awesome Powers Vol. 11: Metamorphic Powers

Awesome Powers Vol. 11: Metamorphic Powers
by Basic Action Games

Awesome Powers is a supplement for the BASH! Ultimate Edition RPG. Inside, you will find new Powers, new Enhancements, new Limitations, and new ideas to incorporate into your BASH! campaigns. Chiefly, this product is designed to allow you to create characters with themes, making use of pre-designed powers. You can use...   [click here for more]
32.Coast of Thrall

Coast of Thrall
by Arcanum Syndicate

Coast of Thrall A group of adventurers are allied together on a voyage across the Sea of Spears. There is a mysterious prisoner aboard who is locked in the brig. He is being transported to Soulbade to be executed for his heinous crimes, so when people start to end up missing who is really to blame? The journey takes the adventurers all the way from Myen Wu, through the Pirate Isles, and to the...   [click here for more]
33.JUNK'D

JUNK'D
by RUNEHAMMER GAMES

No U Turns. No Mercy. Fast, simple, destructive D6 dice pool play is easy teach, with loads of variation. PVP car combat for up to 8 players. Destroyed on the highway? Eliminated players become suicidal GHOST RIDERS, riding their explosive motorcycle the opposite direction of play. All the PRINT n PLAY assets you need...   [click here for more]
34.Shadowrun: The Seattle Gambit (Enhanced Fiction)

Shadowrun: The Seattle Gambit (Enhanced Fiction)
by Catalyst Game Labs

Sucked Back In Former shadowrunner Yuri Yehzov has discovered that the shadows have long tendrils. Life pushed him and Soren, his new partner in crime (and everything else), to Seattle, where they’ll have to do what thousands have done before them—figure out how to scrape by and attempt to build a life. If there’s one thing the darker corners of the Sixth World have in common,...   [click here for more]
35.Ghost Writer - AoV Mastermind (M&M3e)

Ghost Writer - AoV Mastermind (M&M3e)
by Xion Studios

WELCOME TO ACTS OF VILLAINY! Acts of Villainy: Teams is a semi-weekly spotlight on villains created by Sketchpad Studios. Every release will focus on a new, creepy, wicked, vile, murderous villain team for enjoyment in your new or existing adventures! Pit your heroes against these baddies, and enjoy endless hours of adventuring! GHOST WRITER! ...   [click here for more]
36.Return to the Monolith

Return to the Monolith
by Chaosium

This adventure is a modern follow up to “People of the Monolith” which appeared as a bonus scenario in Shadows of Yog-Sothoth. In this adventure, the investigators are part of a team creating a documentary on ancient occult sites, bankrolled by Steiger, Incorporated. As part of this project, they will be traveling to Hungary to visit a monolith with a dark and troubling past. They...   [click here for more]
37.2D6 Martial Arts

2D6 Martial Arts
by Michael Brown

I found the Colonel lying near the door. Whoever had taken him down was a pro. I hoped they weren’t still…   “And who might ye be?” A long-limbed, sinewy man with a thick shock of red hair leaned almost casually against the doorframe. I hadn’t heard him approach. “If ye’re with that fellow there,’’ he indicated the prone...   [click here for more]
38.The Scarecrow

The Scarecrow
by Chaosium

There comes a time in every Call of Cthulhu campaign when the investigators need a break from the madness of the Mythos. That time is now: the intrepid investigators journey to the Contented Cow in the imaginary town of Deerfarm (in the imaginary state of New Hampshire) seeking rest and relaxation. Fortunately, it is also a time for mysterious murders and scarecrow legends. Otherwise it would not...   [click here for more]
39.Shadows Over Sol: Metus Deckplans

Shadows Over Sol: Metus Deckplans
by Tab Creations

Two hundred years from now what should be the shining beacon of the future is instead cloaked in conspiracy and horror. Humankind has expanded throughout the solar system, and there discovered mysteries older than humanity. The culture has shattered into myriad subcultures; nation-states are the hollow shells of what they once were. Corporations and other groups wage small-scale wars in the streets...   [click here for more]
40.Mothership: Player's Survival Guide

Mothership: Player's Survival Guide
by Tuesday Knight Games

Mothership is a sci-fi horror roleplaying game where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You'll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life, and examine the horrors that encroach upon your every move. Choose from one of four classes: Teamsters,...   [click here for more]
41.Pickman's Legacy

Pickman's Legacy
by Chaosium

Joseph Pickman is a father desperate for answers. After police finally declare his missing daughter’s case cold, Joseph seeks anyone who can help him get answers. Pickman’s Legacy is an adventure for the Call of Cthulhu roleplaying game, set in the modern era. It is suitable as an introductory adventure or a fun one-shot for an evening. ...   [click here for more]
42.Men & Monsters of Polynesia

Men & Monsters of Polynesia
by Skirmisher Publishing

One of the most fascinating regions of our own world is most assuredly Polynesia, a vast triangular area in the Pacific Ocean that encompasses Hawaii, New Zealand, Easter Island, Samoa, and Tahiti. This area is home to numerous creatures and beings that can be readily adapted for use in role-playing games and used either in conjunction with campaigns that have a South Seas flavor or as part of one-off...   [click here for more]
43.Age of Mortals (3.5)

Age of Mortals (3.5)
by Wizards of the Coast

A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
44.Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)
by Wizards of the Coast

Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
45.Champions of Darkness (3e)

Champions of Darkness (3e)
by Wizards of the Coast

Tortured by Darkness Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they...   [click here for more]
46.Denizens of Darkness (3e)

Denizens of Darkness (3e)
by Wizards of the Coast

Bloodsuckers and Other Beasties Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm. Fearsome Foes for Hardy Heroes In the grand tradition...   [click here for more]
47.Ravenloft (3.0)

Ravenloft (3.0)
by Wizards of the Coast

A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
48.Secrets of the Dread Realms (3e)

Secrets of the Dread Realms (3e)
by Wizards of the Coast

The Horrors of Ravenloft The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world. Sinister Tricks for Wicked...   [click here for more]
49.White Wolf Magazine #49

White Wolf Magazine #49
by White Wolf

Included in this Issue: Howling at the Moon - Tery Amthor of Metropolis discussed gays in roleplaying last issue. This issue presents responses from people in the industry. Beyond the Parents Basement - Chris W. McCubbin defines freedom. Where do you stand: Appreciator or frother? While you're thinking about it, Chris is hiding his fake Spock ears. The Care and Feeding of a City Campaign - Since...   [click here for more]
50.Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)
by Wizards of the Coast

The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
51.City System (1e)

City System (1e)
by Wizards of the Coast

It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures....   [click here for more]
52.The Ruins of Undermountain (2e)

The Ruins of Undermountain (2e)
by Wizards of the Coast

BRAVE THE RUINS UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - \"The Deepest Dungeon of them all\" DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep! UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play:...   [click here for more]
53.The Ruins of Myth Drannor (2e)

The Ruins of Myth Drannor (2e)
by Wizards of the Coast

MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown...   [click here for more]
54.Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)
by Wizards of the Coast

"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread...   [click here for more]
55.Elminster's Ecologies (2e)

Elminster's Ecologies (2e)
by Wizards of the Coast

"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
56.Ruins of Zhentil Keep (2e)

Ruins of Zhentil Keep (2e)
by Wizards of the Coast

Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,...   [click here for more]
57.Sea of Fallen Stars (2e)

Sea of Fallen Stars (2e)
by Wizards of the Coast

Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of...   [click here for more]
58.MC11 Monstrous Compendium Forgotten Realms Appendix (2e)

MC11 Monstrous Compendium Forgotten Realms Appendix (2e)
by Wizards of the Coast

Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the...   [click here for more]
59.PG2 Player's Guide to the Forgotten Realms Campaign (2e)

PG2 Player's Guide to the Forgotten Realms Campaign (2e)
by Wizards of the Coast

There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten. Or are they? Welcome to the Forgotten Realms. this volume, brimming with the newly rediscovered facts and original fiction, introduces you to the best-selling world of Faer?n, where elves are mysteriously disappearing, and magic is an art gifted by a goddess....   [click here for more]
60.H1 Bloodstone Pass (1e)

H1 Bloodstone Pass (1e)
by Wizards of the Coast

This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,...   [click here for more]
61.H4 The Throne of Bloodstone (1e)

H4 The Throne of Bloodstone (1e)
by Wizards of the Coast

The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon...   [click here for more]
62.FR6 Dreams of the Red Wizards (1e)

FR6 Dreams of the Red Wizards (1e)
by Wizards of the Coast

The Red Wizards of Thay, as cruel and horrible as they are powerful, they have ruled their eastern realm for as long as any sage can remember. They can be powerful allies, or deadly enemies. The Red Wizards know the darkest secrets of the strongest magic, and will sell their skills to the highest bidder. Thay is a land of slavers and tyrants, of intrigue and murder, of danger and opportunity. In...   [click here for more]
63.FRC1 Ruins of Adventure (1e)

FRC1 Ruins of Adventure (1e)
by Wizards of the Coast

A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David...   [click here for more]
64.REF5 Lords of Darkness (1e)

REF5 Lords of Darkness (1e)
by Wizards of the Coast

The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,...   [click here for more]
65.FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)
by Wizards of the Coast

The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
66.FR8 Cities of Mystery (2e)

FR8 Cities of Mystery (2e)
by Wizards of the Coast

Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring...   [click here for more]
67.LC2: Inside Ravens Bluff, The Living City (2e)

LC2: Inside Ravens Bluff, The Living City (2e)
by Wizards of the Coast

Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs....   [click here for more]
68.LC4: Port of Ravens Bluff, The Living City (2e)

LC4: Port of Ravens Bluff, The Living City (2e)
by Wizards of the Coast

Ahoy maties! Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries...   [click here for more]
69.LC3 Night Watch in the Living City (2e)

LC3 Night Watch in the Living City (2e)
by Wizards of the Coast

Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy...   [click here for more]
70.FRQ1 Haunted Halls of Eveningstar (2e)

FRQ1 Haunted Halls of Eveningstar (2e)
by Wizards of the Coast

Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the...   [click here for more]
71.FRM1: The Jungles of Chult (2e)

FRM1: The Jungles of Chult (2e)
by Wizards of the Coast

Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream! Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao. Walk th streets of the city of Mezro, of the Maze of Life. Meet the barae, the holy warriors of Ubtao, those men and women who will live forever sustained by their wisdom and their faith....   [click here for more]
72.FRS1 The Dalelands (2e)

FRS1 The Dalelands (2e)
by Wizards of the Coast

Between Cormyr and the Moonsea lie the beautiful forests and fields of the Dalelands, home to some of the most powerful characters and exciting adventures in the Heartlands. Proud and free, these scattered realms stand against the dark evil of Zhentil Keep and the savage raiders of the mountains and forests. Ancient magic lies buried in dangerous ruins within the vast Elven Woods, waiting for the hand...   [click here for more]
73.TM4: The City of Waterdeep Trail Map (2e)

TM4: The City of Waterdeep Trail Map (2e)
by Wizards of the Coast

A fantasy city can be a vast, sprawling, mazelike place. Main streets turn into blind alleys. Thriving markets adjoin crime-infested slums. The wise traveler avoids problems by consulting his Trail Map. TM4 maps out not only the grand city of Waterdeep, but also other cities featured in the Avatar trilogy: Shadowdale, fabled home of Elminster the Sage, and Tantras, a bustling port on the Dragon...   [click here for more]
74.Cormyr (2e)

Cormyr (2e)
by Wizards of the Coast

One of the oldest and most interesting kingdoms on the continent of Faerun, Cormyr is a land of classic fantasy wherein a strong king rules his subjects fairly and evenly, nobles struggle against each other for the little power the king doesn't keep for himself, and adventuring companies clear forests of ferocious monsters for a small share of the crown's treasury. And-there's the magic. Lots of magic....   [click here for more]
75.Heroes' Lorebook (2e)

Heroes' Lorebook (2e)
by Wizards of the Coast

They are the stuff legends are made of. In fact, they are legends. The major characters who have fought -- and in some cases died -- for the sake of goodness and justice in all parts of the Forgotten Realms campaign world are chronicled for posterity in Heroes' Lorebook, a 160-page compendium of the heroes whose exploits have filled dozens of novels over the past decade. Inside you'll find updated...   [click here for more]
76.Prayers from the Faithful (2e)

Prayers from the Faithful (2e)
by Wizards of the Coast

Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From...   [click here for more]
77.Hellgate Keep (2e)

Hellgate Keep (2e)
by Wizards of the Coast

Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign...   [click here for more]
78.Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns
by Wizards of the Coast

What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
79.Ruined Kingdoms (2e)

Ruined Kingdoms (2e)
by Wizards of the Coast

Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle and by time itself. With Ruined Kingdoms, bold explorers can at last lift the veil of oblivion and unravel the mysteries of a dark and sinister past. Inside you'll discover:...   [click here for more]
80.Cities of Bone (2e)

Cities of Bone (2e)
by Wizards of the Coast

Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales. The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the...   [click here for more]
81.Reunion (2e)

Reunion (2e)
by Wizards of the Coast

Once, the Tribe of Altair roamed the sands, free as the great eagle on the wind. Now, caged by an evil mage, these desert riders yearn for their lost freedom. But Fate takes a hand as a noble djinn seeks to fulfill an ancient wish.... In this unusual three-part scenario, players take the roles of the men of the tribe, who stage a revolt after being enslaved in the Pit of the Laughing Efreeti and...   [click here for more]
82.DMGR8: Sages & Specialists (2e)

DMGR8: Sages & Specialists (2e)
by Wizards of the Coast

In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the...   [click here for more]
83.MC8 Monstrous Compendium Outer Planes Appendix (2e)

MC8 Monstrous Compendium Outer Planes Appendix (2e)
by Wizards of the Coast

Welcome to the Monstrous Compendium volume that finally details the powerful creatures unique to the outer planes. These denizens of the planes can be powerful allies or terrible enemies. From aasimon to zoveri, and everything between, this supplement is a must have for any DM planning to run an adventure in the outer planes. Product History MC8: "Monstrous Compendium...   [click here for more]
84.Player's Secrets of Hogunmark (2e)

Player's Secrets of Hogunmark (2e)
by Wizards of the Coast

The Hogunmarkdomain sourcebook details the people, land, customs, and culture of Hogunmark, a Rjurik domain on Cerilia's northern frontier. Queen Freila, the ruler described in The Rjurik Highlandsaccessory, has died, leaving the domain without a clear successor. This book assumes your player character (PC) is one of her six landed jarls (though you can play a different type of character if you choose)....   [click here for more]
85.King of the Giantdowns (2e)

King of the Giantdowns (2e)
by Wizards of the Coast

Untamed by the laws of man, the Giantdowns region remains a buffer zone between the ruined empire of Anuire and its northern neighbor, the Rjurik Highlands. The Great Downs themselves are the stuff of legend: Giants, they say, are buried beneath the mounds, awaiting some call to rise and battle once more. But in the meantime, other forces threaten the Downs. A new awnshegh, the humanoid known as...   [click here for more]
86.MC14 Monstrous Compendium Fiend Folio Appendix (2e)

MC14 Monstrous Compendium Fiend Folio Appendix (2e)
by Wizards of the Coast

Look to your weapons! Here comes a horde of the strangest creatures ever to inhabit the worlds of the AD&D game. The denizens of the original FIEND FOLIO tome are back, updated and expanded for the AD&D 2nd edition game. Treat yourself to an in-depth look at the peculiar achaierai, vicious stilt-legged birds that roam the infernal planes - and they also hunt closer to civilization. Find out...   [click here for more]
87.Battlesystem Miniatures Rules (2e)

Battlesystem Miniatures Rules (2e)
by Wizards of the Coast

This book, a full-scale revision and expansion of the rules in the original Battlesystem Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures. These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in Battlesystem scenarios. Lavishly illustrated...   [click here for more]
88.Player's Secrets of Stjordvik (2e)

Player's Secrets of Stjordvik (2e)
by Wizards of the Coast

Stjordvik is a domain teetering on the brink of economic collapse, but rich in resources that could inject fresh life into the royal treasury. The land is politically fragmented by provincial jarls who go their own way rather than heed their king, but at the same time populated by freemen who disdain those petty power-seekers. For centuries the Great Oak Wall along the northern and western borders...   [click here for more]
89.Naval Battle Rules: The Seas of Cerilia (2e)

Naval Battle Rules: The Seas of Cerilia (2e)
by Wizards of the Coast

Every land in Cerilia depends on the sea for military strength and trade. Many times, the quality of a regent's fleet and the naval power at his command prove the deciding factors in his success or failure as a ruler. This supplement expands the Birthright domain and War Card rules to handle sea travel and combat. Players can use the sample navies included for Anuirean, Khinasi, and Rjurik kingdoms...   [click here for more]
90.Havens of the Great Bay (2e)

Havens of the Great Bay (2e)
by Wizards of the Coast

Sailors of fortune, dealers in danger... Sunlight glinted off the chill blue waters of the Krakennauricht. The lapping of waves against the merchant trader's hull to lull the roundship's crew into relaxing their attentions, but these sailors were too seasoned to give their enemy that advantage. Pirates, deep-sea denizens, and especially the abominable Kraken could decimate an unwary...   [click here for more]
91.Time of the Dragon (2e)

Time of the Dragon (2e)
by Wizards of the Coast

When the true gods punished Istar by wreaking the Cataclysm on Krynn, a shower of meteors pounded the continent of Ansalon. Halfway around the world, a similar continent was shattered by a single, enormous meteor. Thousands of square miles of land disappeared beneath a smoking sea of magma, which boiled up from beneath the planet's crust. Mountain ranges were toppled, rivers changed course, and weather...   [click here for more]
92.Tales of the Lance (2e)

Tales of the Lance (2e)
by Wizards of the Coast

Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn. Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn...   [click here for more]
93.Dwarven Kingdoms of Krynn (2e)

Dwarven Kingdoms of Krynn (2e)
by Wizards of the Coast

At last, the secrets of the dwarves revealed! The two booklets contained in this set hold information that has never before been collected in one place. Songs of the Loremaster, for players to read, chronicles the history of the dwarven race on Krynn, from their first appearance on the planet's surface to their withdrawal following the Cataclysm. A World in Stonepresents each kingdom...   [click here for more]
94.MC4 Monstrous Compendium Dragonlance Appendix (2e)

MC4 Monstrous Compendium Dragonlance Appendix (2e)
by Wizards of the Coast

This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas. Product History MC4: "Monstrous Compendium Dragonlance Appendix"...   [click here for more]
95.PG1 Player's Guide to the Dragonlance Campaign (2e)

PG1 Player's Guide to the Dragonlance Campaign (2e)
by Wizards of the Coast

If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover...   [click here for more]
96.AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)
by Wizards of the Coast

You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
97.AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina (Basic)

AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina (Basic)
by Wizards of the Coast

Your party moves stealthily up the dark hallway. Torn cobwebs dangle from the ceiling; to the south, a huge, iron door creaks eerily in the mysterious wind. A massive iron gate crashes down, blocking the corridor ahead! Wait a minute. The pencil broke. Mapping dungeons is quick, easy, and exciting with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your Dungeons & Dragons and Advanced...   [click here for more]
98.AC8 3-D Dragon Tiles featuring The Revenge of Rusak (Basic)

AC8 3-D Dragon Tiles featuring The Revenge of Rusak (Basic)
by Wizards of the Coast

Princess Arelina rushes from the tent as total disorder breaks out across the camp. She descends on your party as you struggle to secure your weapons . . . Wonderfully descriptive, isn't it? Well, now you can see it for yourself with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your D&D adventures to life. This package includes 3-D figures featuring tents, trees, carts, a waterfall,...   [click here for more]
99.AC9: D&D Creature Catalogue (Basic)

AC9: D&D Creature Catalogue (Basic)
by Wizards of the Coast

Are you ready to face the horror of the Hivebrood, the gruesome Geonid, or the dread Dusanu? These and many other baleful beasts lurk within the pages of this manual, waiting to challenge even the mightiest adventurers! The Creature Catalogue is the first major expansion to the range of D&D game monsters. Within its covers have been collected all the curious creatures first presented in the...   [click here for more]
100.AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)
by Wizards of the Coast

Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have everything...   [click here for more]
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